įor example, in the Lyra/Config/Custom/EOS/DefaultEngine.ini file, you should set the bEnabled boolean value to false. To use EOS OnlineServices, you need to disable the Epic Online Services( EOS) OnlineSubsystem in any config file containing the section. This enables the build dependencies required to use the new interface. To swap the plugin to use the new interface, you can modify the and change the bUseOnlineSubsystemV1 boolean to the value of false, then navigate to the game's Config/DefaultEngine.ini config file, and add the following line. ![]() Online Services is experimental, therefore the initial release of the Common User plugin does not use it by default. In future releases of UE5 this interface will be replaced by a new Online Services interface(OSSv2) which provides improvement in asynchronous commands and error handling. It currently provides support for the core operations(Login, Authentication, and Sessions) required to ship a commercial multiplayer game on multiple platforms.Īcquire the content and source code of the Lyra Starter Game from our Unreal Engine Github, or the Learn Tab on the Unreal Engine Launcher. Because it is defined in a game plugin, it can be modified or subclassed to work with proprietary online systems.Common User will be updated to support many game-related online features such as Leaderboards and Achievements. Common User works with the existing OSS in addition to other systems like the experimental Online Services Interface. The Lyra Starter Game provides an example of how to use these features and integrate them into a game. The features of Common User are exposed using Engine Subsystems that can be called from C++ or Blueprint. Common User is an optional plugin that provides utility functions that help support features like an engagement screen, game controller handling, and hosting multiplayer games. Because it is a generic and flexible library, it does not provide direct support for the high level flow of a typical gameplay session. ![]() It provides a standard interface that can be called from general Unreal Engine code to do a variety of operations. OSS was designed to be a generic interface for accessing platform-specific functions such as login, authentication and multiplayer sessions. ![]() It is distributed as part of the Lyra Starter Game and as a standalone plugin that can be used in any project. The Common User plugin provides a common interface between C++, Blueprint Scripting, and the Online Subsystem ( OSS) or other online backends.
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